Today in our seminar we did some work on lighting. We were told to create a dark atmosphere for an interview:
Showing posts with label Colour and Lighting. Show all posts
Showing posts with label Colour and Lighting. Show all posts
Friday, 4 March 2011
Tuesday, 1 February 2011
Animation Lighting
Seminar about using light on 3dsmax.
Also made my cart I did want the pumpkin design & attempted many times to create one on 3dsmax but it didn't work so just stuck to a square cart. Also managed to animate it around the track.
Tried to add a camera to follow the cart but will continue with this next week which is the last week of animation in which I also have to add scare scenes and render. :(
Also made my cart I did want the pumpkin design & attempted many times to create one on 3dsmax but it didn't work so just stuck to a square cart. Also managed to animate it around the track.
Tried to add a camera to follow the cart but will continue with this next week which is the last week of animation in which I also have to add scare scenes and render. :(
Friday, 26 November 2010
Colour & Lighting
In todays & yesterdays seminar we learnt about colour and light. Yesterday we watched a 90 min video on it & today we had a powerpoint about it and then went on to film in the studio with lights to make it look like daylight.
There are 3 different lights which include:
- key light (hard)
- back light (hard)
- fill light (soft)
Three main properties of light:
- coherence (quality)
- colour temperature (colour)
- intensity (strength)
We found the task to make the studio with daylight difficult at first as it seemed dark in the background with shadows but the characters face was really bright & yellow. Here is one of our first example:
Deb then helped us and said it would help to change the setting of the iris on the camera and move the lights closer to the character. We set the iris to 0db meaning the quality was alot better than what we had previously filmed in. We lowed the lights towards the character which also got rid of the shadows. obvious shadows.
Here is our final result using light & filters:
There are 3 different lights which include:
- key light (hard)
- back light (hard)
- fill light (soft)
Three main properties of light:
- coherence (quality)
- colour temperature (colour)
- intensity (strength)
We found the task to make the studio with daylight difficult at first as it seemed dark in the background with shadows but the characters face was really bright & yellow. Here is one of our first example:
Deb then helped us and said it would help to change the setting of the iris on the camera and move the lights closer to the character. We set the iris to 0db meaning the quality was alot better than what we had previously filmed in. We lowed the lights towards the character which also got rid of the shadows. obvious shadows.
Here is our final result using light & filters:
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