Monday 10 January 2011

Threshold Concepts - eXistenZ

Today was the first day back of the term and we had a lecture with jools on threshold concept.

We were told threshold concept "is like a portal opening up a new and previously inaccessible way of thinking about something. It represents a transformed way of understanding or interpreting/viewing something whith the learner it can not progress"

Can be characterised as: transformitive, irreversible, integrative, bounded & troublesome.

HUH?! I didn't really understand it although this website helped a bit: http://www.ee.ucl.ac.uk/~mflanaga/thresholds.html

We then watched the strangest film I have honestly ever seen in my life "eXistenZ." - 1999. The only thing I enjoyed about it was Jude Law ;)

We were told to discuss this film relating to: narrative, interactivity & convergence.

eXistenZ is based on the story of a virtual reality game. The plot has twists in which the audience become confused to which is reality and the virtual, which parts are actually true and which areas aren't.

Narrative: Chronological and shown from the perspective of Allegra & Ted playing the game. The twist comes at the end showing that the story itself is in fact a virtual reality game called "tranCendenZ" played by the cast, mirroring the first scene. The only difference is that the players used electronic devices rather than game pods.

Interactivity: The film interacts well with the audience in which they always have to think about what is happening and the concept of the film. The confusion of it the characters are in real life or the game requires the audience to think about the plot - therefore there is interactivity.

Convergence: The convergence of the concepts of reality and fantasy. The film is based on the audience thinking "is that happening?" "is that real?" "is that the game?" and the ending shows that the film wasn't mainly reality. It has the idea to go over what has happened and think what was real and what wasn't.



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